Browse Source

anim_add_loop_missing_decks3

shuvit 6 years ago
parent
commit
24a734830f
1 changed files with 21 additions and 5 deletions
  1. 21
    5
      co_ActionState.py

+ 21
- 5
co_ActionState.py View File

@@ -1092,9 +1092,13 @@ def main():
1092 1092
                 #in
1093 1093
                 if l_actionState != 'reg_nopos':
1094 1094
                     skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1095
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1096
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1095 1097
                 #loop
1096 1098
                 else:
1097 1099
                     skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
1100
+                    deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1101
+                    trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
1098 1102
             
1099 1103
             #fak_nopos
1100 1104
             if requestAction == 'fak_nopos':
@@ -1102,25 +1106,37 @@ def main():
1102 1106
                 #in
1103 1107
                 if l_actionState != 'fak_nopos':
1104 1108
                     skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1109
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1110
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1105 1111
                 #loop
1106 1112
                 else:
1107
-                    skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)                            
1113
+                    skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
1114
+                    deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1115
+                    trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)                            
1108 1116
             
1109 1117
             #reg_pump
1110 1118
             if requestAction == 'reg_pump':
1111 1119
                 actionState = 'reg_pump'
1112 1120
                 if l_actionState != 'reg_pump':
1113
-                    skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)    
1121
+                    skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
1122
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1123
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)    
1114 1124
                 else:
1115
-                    skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)        
1125
+                    skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
1126
+                    deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1) 
1127
+                    trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)        
1116 1128
 
1117 1129
             #fak_pump
1118 1130
             if requestAction == 'fak_pump':
1119 1131
                 actionState = 'fak_pump'
1120 1132
                 if l_actionState != 'fak_pump':
1121
-                    skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)    
1133
+                    skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
1134
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1135
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)    
1122 1136
                 else:
1123
-                    skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5) 
1137
+                    skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
1138
+                    deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1) 
1139
+                    trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1) 
1124 1140
             #reg_manual
1125 1141
             if requestAction == 'reg_manual':
1126 1142
                 actionState = 'reg_manual'

Loading…
Cancel
Save