Browse Source

manual reverts

shuvit 6 years ago
parent
commit
1360f3e6c8
2 changed files with 89 additions and 54 deletions
  1. 22
    2
      co_ActionState.py
  2. 67
    52
      controller2.py

+ 22
- 2
co_ActionState.py
File diff suppressed because it is too large
View File


+ 67
- 52
controller2.py View File

2481
     if own['manual_v2_type'] == 'reg manual': 
2481
     if own['manual_v2_type'] == 'reg manual': 
2482
         own['requestAction'] = 'reg_manual_revert_ccw'   
2482
         own['requestAction'] = 'reg_manual_revert_ccw'   
2483
         print("reg")
2483
         print("reg")
2484
-    elif own['manual_v2_type'] == 'reg nose manual':    
2485
-        skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2486
-        deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2487
-        trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2484
+    elif own['manual_v2_type'] == 'reg nose manual':
2485
+        own['requestAction'] = 'fak_manual_revert_ccw'    
2486
+        #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2487
+        #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2488
+        #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2488
         print("reg nose manual revert")             
2489
         print("reg nose manual revert")             
2489
-    elif own['manual_v2_type'] == 'fak manual':    
2490
-        skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2491
-        deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2492
-        trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2490
+    elif own['manual_v2_type'] == 'fak manual': 
2491
+        own['requestAction'] = 'fak_manual_revert_ccw'   
2492
+        #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2493
+        #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2494
+        #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2493
         print("fak manual revert")
2495
         print("fak manual revert")
2494
-    elif own['manual_v2_type'] == 'fak nose manual':    
2495
-        skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2496
-        deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2497
-        trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2496
+    elif own['manual_v2_type'] == 'fak nose manual': 
2497
+        own['requestAction'] = 'reg_manual_revert_ccw'   
2498
+        #skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2499
+        #deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2500
+        #trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2498
         print("fak")           
2501
         print("fak")           
2499
     else:
2502
     else:
2500
         own['requestAction'] = 'revert1'            
2503
         own['requestAction'] = 'revert1'            
2509
     local = True
2512
     local = True
2510
     rot = [ 0.0, 0.0, -3.14]
2513
     rot = [ 0.0, 0.0, -3.14]
2511
     own.applyRotation(rot,local)
2514
     own.applyRotation(rot,local)
2512
-    if own['manual_v2_type'] == 'reg manual':    
2513
-        skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2514
-        deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2515
-        trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2515
+    if own['manual_v2_type'] == 'reg manual': 
2516
+        own['requestAction'] = 'reg_manual_revert_cw'   
2517
+        #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2518
+        #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2519
+        #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2516
         print("reg")
2520
         print("reg")
2517
     elif own['manual_v2_type'] == 'reg nose manual':    
2521
     elif own['manual_v2_type'] == 'reg nose manual':    
2518
-        skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2519
-        deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2520
-        trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2522
+        own['requestAction'] = 'fak_manual_revert_cw'
2523
+        #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2524
+        #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2525
+        #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2521
         print("reg nose manual revert")             
2526
         print("reg nose manual revert")             
2522
     elif own['manual_v2_type'] == 'fak manual':    
2527
     elif own['manual_v2_type'] == 'fak manual':    
2523
-        skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2524
-        deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2525
-        trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2528
+        own['requestAction'] = 'fak_manual_revert_cw'
2529
+        #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2530
+        #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2531
+        #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2526
         print("fak manual revert")
2532
         print("fak manual revert")
2527
     elif own['manual_v2_type'] == 'fak nose manual':    
2533
     elif own['manual_v2_type'] == 'fak nose manual':    
2528
-        skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2529
-        deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2530
-        trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2534
+        own['requestAction'] = 'reg_manual_revert_cw'
2535
+        #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2536
+        #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2537
+        #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2531
         print("fak")   
2538
         print("fak")   
2532
     else:     
2539
     else:     
2533
         own['requestAction'] = 'revert2'       
2540
         own['requestAction'] = 'revert2'       
2543
     rot = [ 0.0, 0.0, 3.14]
2550
     rot = [ 0.0, 0.0, 3.14]
2544
     own.applyRotation(rot,local) 
2551
     own.applyRotation(rot,local) 
2545
     print("real revert 3")  
2552
     print("real revert 3")  
2546
-    if own['manual_v2_type'] == 'reg manual':    
2547
-        skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2548
-        deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2549
-        trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2553
+    if own['manual_v2_type'] == 'reg manual':  
2554
+        own['requestAction'] = 'reg_manual_revert_ccw'  
2555
+        #skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2556
+        #deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2557
+        #trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2550
         print("reg")
2558
         print("reg")
2551
     elif own['manual_v2_type'] == 'reg nose manual':    
2559
     elif own['manual_v2_type'] == 'reg nose manual':    
2552
-        skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2553
-        deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2554
-        trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2560
+        own['requestAction'] = 'fak_manual_revert_ccw'
2561
+        #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2562
+        #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2563
+        #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2555
         print("reg nose manual revert")             
2564
         print("reg nose manual revert")             
2556
-    elif own['manual_v2_type'] == 'fak manual':    
2557
-        skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2558
-        deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2559
-        trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2565
+    elif own['manual_v2_type'] == 'fak manual': 
2566
+        own['requestAction'] = 'fak_manual_revert_ccw'   
2567
+        #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2568
+        #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2569
+        #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2560
         print("fak manual revert")
2570
         print("fak manual revert")
2561
-    elif own['manual_v2_type'] == 'fak nose manual':    
2562
-        skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2563
-        deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2564
-        trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2571
+    elif own['manual_v2_type'] == 'fak nose manual':
2572
+        own['requestAction'] = 'reg_manual_revert_ccw'    
2573
+        #skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2574
+        #deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2575
+        #trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2565
         print("fak")   
2576
         print("fak")   
2566
     else:       
2577
     else:       
2567
         own['requestAction'] = 'revert3' 
2578
         own['requestAction'] = 'revert3' 
2577
     rot = [ 0.0, 0.0, 3.14]
2588
     rot = [ 0.0, 0.0, 3.14]
2578
     own.applyRotation(rot,local)  
2589
     own.applyRotation(rot,local)  
2579
     if own['manual_v2_type'] == 'reg manual':    
2590
     if own['manual_v2_type'] == 'reg manual':    
2580
-        skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2581
-        deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2582
-        trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2591
+        own['requestAction'] = 'reg_manual_revert_cw'
2592
+        #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2593
+        #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2594
+        #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2583
         print("reg")
2595
         print("reg")
2584
     #elif own['reg_nmanual'] == 1:
2596
     #elif own['reg_nmanual'] == 1:
2585
     elif own['manual_v2_type'] == 'reg nose manual':    
2597
     elif own['manual_v2_type'] == 'reg nose manual':    
2586
-        skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2587
-        deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2588
-        trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2598
+        own['requestAction'] = 'fak_manual_revert_cw'
2599
+        #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2600
+        #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2601
+        #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2589
         print("reg nose manual revert")             
2602
         print("reg nose manual revert")             
2590
     #elif own['fak_manual'] == 1 or own['fak_nmanual'] == 1:
2603
     #elif own['fak_manual'] == 1 or own['fak_nmanual'] == 1:
2591
     elif own['manual_v2_type'] == 'fak manual':    
2604
     elif own['manual_v2_type'] == 'fak manual':    
2592
-        skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2593
-        deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2594
-        trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2605
+        own['requestAction'] = 'fak_manual_revert_cw'
2606
+        #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2607
+        #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2608
+        #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2595
         print("fak manual revert")
2609
         print("fak manual revert")
2596
     elif own['manual_v2_type'] == 'fak nose manual':    
2610
     elif own['manual_v2_type'] == 'fak nose manual':    
2597
-        skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2598
-        deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2599
-        trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2611
+        own['requestAction'] = 'reg_manual_revert_cw'
2612
+        #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
2613
+        #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
2614
+        #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
2600
         print("fak") 
2615
         print("fak") 
2601
     else:
2616
     else:
2602
         own['requestAction'] = 'revert4'
2617
         own['requestAction'] = 'revert4'

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