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@@ -2481,20 +2481,23 @@ def revert():
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2481
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2481
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if own['manual_v2_type'] == 'reg manual':
|
2482
|
2482
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own['requestAction'] = 'reg_manual_revert_ccw'
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2483
|
2483
|
print("reg")
|
2484
|
|
- elif own['manual_v2_type'] == 'reg nose manual':
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2485
|
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- skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2486
|
|
- deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2487
|
|
- trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2484
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+ elif own['manual_v2_type'] == 'reg nose manual':
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|
2485
|
+ own['requestAction'] = 'fak_manual_revert_ccw'
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|
2486
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+ #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2487
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+ #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2488
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+ #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2488
|
2489
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print("reg nose manual revert")
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2489
|
|
- elif own['manual_v2_type'] == 'fak manual':
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2490
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- skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2491
|
|
- deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2492
|
|
- trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2490
|
+ elif own['manual_v2_type'] == 'fak manual':
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|
2491
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+ own['requestAction'] = 'fak_manual_revert_ccw'
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|
2492
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+ #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2493
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+ #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2494
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+ #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2493
|
2495
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print("fak manual revert")
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2494
|
|
- elif own['manual_v2_type'] == 'fak nose manual':
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2495
|
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- skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
2496
|
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- deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2497
|
|
- trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2496
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+ elif own['manual_v2_type'] == 'fak nose manual':
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|
2497
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+ own['requestAction'] = 'reg_manual_revert_ccw'
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|
2498
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+ #skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2499
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+ #deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2500
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+ #trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2498
|
2501
|
print("fak")
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2499
|
2502
|
else:
|
2500
|
2503
|
own['requestAction'] = 'revert1'
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@@ -2509,25 +2512,29 @@ def revert2():
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2509
|
2512
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local = True
|
2510
|
2513
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rot = [ 0.0, 0.0, -3.14]
|
2511
|
2514
|
own.applyRotation(rot,local)
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2512
|
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- if own['manual_v2_type'] == 'reg manual':
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2513
|
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- skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2514
|
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- deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2515
|
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- trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2515
|
+ if own['manual_v2_type'] == 'reg manual':
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|
2516
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+ own['requestAction'] = 'reg_manual_revert_cw'
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|
2517
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+ #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2518
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+ #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2519
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+ #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2516
|
2520
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print("reg")
|
2517
|
2521
|
elif own['manual_v2_type'] == 'reg nose manual':
|
2518
|
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- skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
2519
|
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- deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2520
|
|
- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2522
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+ own['requestAction'] = 'fak_manual_revert_cw'
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|
2523
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+ #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2524
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+ #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2525
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+ #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2521
|
2526
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print("reg nose manual revert")
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2522
|
2527
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elif own['manual_v2_type'] == 'fak manual':
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2523
|
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- skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2524
|
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- deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2525
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- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2528
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+ own['requestAction'] = 'fak_manual_revert_cw'
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|
2529
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+ #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2530
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+ #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2531
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+ #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2526
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2532
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print("fak manual revert")
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2527
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2533
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elif own['manual_v2_type'] == 'fak nose manual':
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2528
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- skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2529
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- deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2530
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|
- trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2534
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+ own['requestAction'] = 'reg_manual_revert_cw'
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|
2535
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+ #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2536
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+ #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2537
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+ #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2531
|
2538
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print("fak")
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2532
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2539
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else:
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2533
|
2540
|
own['requestAction'] = 'revert2'
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@@ -2543,25 +2550,29 @@ def revert3():
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2543
|
2550
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rot = [ 0.0, 0.0, 3.14]
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2544
|
2551
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own.applyRotation(rot,local)
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2545
|
2552
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print("real revert 3")
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2546
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- if own['manual_v2_type'] == 'reg manual':
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2547
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- skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2548
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- deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2549
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- trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2553
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+ if own['manual_v2_type'] == 'reg manual':
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|
2554
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+ own['requestAction'] = 'reg_manual_revert_ccw'
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2555
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+ #skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2556
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+ #deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2557
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+ #trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2550
|
2558
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print("reg")
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2551
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2559
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elif own['manual_v2_type'] == 'reg nose manual':
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2552
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- skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2553
|
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- deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2554
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|
- trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2560
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+ own['requestAction'] = 'fak_manual_revert_ccw'
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|
2561
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+ #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2562
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+ #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2563
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+ #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2555
|
2564
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print("reg nose manual revert")
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2556
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- elif own['manual_v2_type'] == 'fak manual':
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2557
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- skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2558
|
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- deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2559
|
|
- trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2565
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+ elif own['manual_v2_type'] == 'fak manual':
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|
2566
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+ own['requestAction'] = 'fak_manual_revert_ccw'
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|
2567
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+ #skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2568
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+ #deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2569
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+ #trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2560
|
2570
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print("fak manual revert")
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2561
|
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- elif own['manual_v2_type'] == 'fak nose manual':
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2562
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- skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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2563
|
|
- deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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2564
|
|
- trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2571
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+ elif own['manual_v2_type'] == 'fak nose manual':
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|
2572
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+ own['requestAction'] = 'reg_manual_revert_ccw'
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|
2573
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+ #skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2574
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+ #deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2575
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+ #trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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2565
|
2576
|
print("fak")
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2566
|
2577
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else:
|
2567
|
2578
|
own['requestAction'] = 'revert3'
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@@ -2577,26 +2588,30 @@ def revert4():
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2577
|
2588
|
rot = [ 0.0, 0.0, 3.14]
|
2578
|
2589
|
own.applyRotation(rot,local)
|
2579
|
2590
|
if own['manual_v2_type'] == 'reg manual':
|
2580
|
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- skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
2581
|
|
- deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2582
|
|
- trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
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|
2591
|
+ own['requestAction'] = 'reg_manual_revert_cw'
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|
2592
|
+ #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
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|
2593
|
+ #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
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|
2594
|
+ #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
2583
|
2595
|
print("reg")
|
2584
|
2596
|
#elif own['reg_nmanual'] == 1:
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2585
|
2597
|
elif own['manual_v2_type'] == 'reg nose manual':
|
2586
|
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- skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
2587
|
|
- deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2588
|
|
- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
|
2598
|
+ own['requestAction'] = 'fak_manual_revert_cw'
|
|
2599
|
+ #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
|
2600
|
+ #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
|
2601
|
+ #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
2589
|
2602
|
print("reg nose manual revert")
|
2590
|
2603
|
#elif own['fak_manual'] == 1 or own['fak_nmanual'] == 1:
|
2591
|
2604
|
elif own['manual_v2_type'] == 'fak manual':
|
2592
|
|
- skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
2593
|
|
- deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2594
|
|
- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
|
2605
|
+ own['requestAction'] = 'fak_manual_revert_cw'
|
|
2606
|
+ #skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
|
2607
|
+ #deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
|
2608
|
+ #trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
2595
|
2609
|
print("fak manual revert")
|
2596
|
2610
|
elif own['manual_v2_type'] == 'fak nose manual':
|
2597
|
|
- skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
2598
|
|
- deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
2599
|
|
- trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
|
2611
|
+ own['requestAction'] = 'reg_manual_revert_cw'
|
|
2612
|
+ #skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
|
|
2613
|
+ #deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
|
|
2614
|
+ #trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
|
2600
|
2615
|
print("fak")
|
2601
|
2616
|
else:
|
2602
|
2617
|
own['requestAction'] = 'revert4'
|