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@@ -3478,21 +3478,21 @@ def footplant():
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3478
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3478
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#print(frames_since_ground, "fsg")
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3479
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3479
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if LAST_GRIND == False and grindHit == True and aBut == True and frames_since_ground < 40 and touched:
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3480
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3480
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own.setLinearVelocity([0,0,0],0)
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3481
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- killall()
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3482
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- if STANCE == 0:
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3483
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- skater.playAction("reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3484
|
|
- deck.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3485
|
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- trucks.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3486
|
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- skater.playAction("reg_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3487
|
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- deck.playAction("a_reg_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3488
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- trucks.playAction("a_reg_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3489
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- if STANCE == 1:
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3490
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- skater.playAction("fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3491
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- deck.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3492
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- trucks.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3493
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- skater.playAction("fak_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3494
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- deck.playAction("a_fak_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3495
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- trucks.playAction("a_fak_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3481
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+ #killall()
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3482
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+ #if STANCE == 0:
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3483
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+ #skater.playAction("reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3484
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+ #deck.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3485
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+ #trucks.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3486
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+ #skater.playAction("reg_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3487
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+ #deck.playAction("a_reg_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3488
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+ #trucks.playAction("a_reg_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3489
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+ #if STANCE == 1:
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3490
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+ #skater.playAction("fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3491
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+ #deck.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3492
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+ #trucks.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3493
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+ #skater.playAction("fak_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3494
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+ #deck.playAction("a_fak_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3495
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+ #trucks.playAction("a_fak_fp_rback", 1,10, layer=2928, priority=8, play_mode=0, speed=1)
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3496
|
3496
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own['footplant_on'] = 1
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3497
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3497
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if grindHit == False:
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3498
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3498
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own['footplant_on'] = 0
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@@ -3501,23 +3501,25 @@ def footplant():
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3501
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3501
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if own['footplant_on'] == 1 and own['last_footplant'] == True:
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3502
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3502
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if skater.isPlayingAction(2925) == False:
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3503
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3503
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if STANCE == 0:
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3504
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- skater.playAction("reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3505
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- deck.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3506
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- trucks.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3504
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+ own['requestAction'] = 'reg_fp_rback'
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3505
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+ #skater.playAction("reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3506
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+ #deck.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3507
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+ #trucks.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3507
|
3508
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if STANCE == 1:
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3508
|
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- skater.playAction("fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3509
|
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- deck.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3510
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- trucks.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3511
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- if own['last_footplant'] == True and own['footplant_on'] == 0:
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3512
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- killall()
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3513
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- if STANCE == 0:
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3514
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- skater.playAction("reg_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3515
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- deck.playAction("a_reg_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3516
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- trucks.playAction("a_reg_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3517
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- if STANCE == 1:
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3518
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- skater.playAction("fak_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3519
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- deck.playAction("a_fak_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3520
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- trucks.playAction("a_fak_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3509
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+ own['requestAction'] = 'fak_fp_rback'
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3510
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+ #skater.playAction("fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3511
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+ #deck.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3512
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+ #trucks.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)
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3513
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+ # if own['last_footplant'] == True and own['footplant_on'] == 0:
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3514
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+ # #killall()
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3515
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+ # if STANCE == 0:
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3516
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+ # skater.playAction("reg_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3517
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+ # deck.playAction("a_reg_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3518
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+ # trucks.playAction("a_reg_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3519
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+ # if STANCE == 1:
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3520
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+ # skater.playAction("fak_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3521
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+ # deck.playAction("a_fak_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3522
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+ # trucks.playAction("a_fak_fp_rback", 10,20, layer=2928, priority=8, play_mode=0, speed=1)
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3521
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3523
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def invert():
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3522
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3524
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if LAST_GRIND == False and grindHit == True and own['grindpos'] == 'reg_board':
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3523
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3525
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if lBump == 1:
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@@ -3527,57 +3529,59 @@ def invert():
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3527
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3529
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own['invert_on'] = 1
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3528
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3530
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own.setLinearVelocity([0,0,0],0)
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3529
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3531
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if own["coping"] == 1 and invert_on == 1:
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3530
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- killact(25)
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3531
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- killact(24)
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3532
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+ # killact(25)
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3533
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+ # killact(24)
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3532
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3534
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if own['invert_on'] == 1 and own['last_invert'] == False:
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3533
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- killall()
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3535
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+ #killall()
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3534
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3536
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cont.activate(own.actuators['invertOn_sound'])
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3535
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3537
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3536
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- if STANCE == False:
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3537
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- own['invert_type'] = "reg_back_invert_in"
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3538
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- skater.playAction("reg_back_invert_in", 10,30, layer=303, play_mode=0, speed=1)
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3539
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- deck.playAction("a_reg_back_invert_in", 10,30, layer=303, play_mode=0, speed=1)
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3540
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- trucks.playAction("a_reg_back_invert_in", 10,30, layer=303, play_mode=0, speed=1)
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3541
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- if STANCE == True:
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3542
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- own['invert_type'] = "fak_fr_invert"
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3543
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- skater.playAction("fak_fr_invert", 10,30, layer=303, play_mode=0, speed=1)
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3544
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- deck.playAction("a_fak_fr_invert", 10,30, layer=303, play_mode=0, speed=1)
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3545
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- trucks.playAction("a_fak_fr_invert", 10,30, layer=303, play_mode=0, speed=1)
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3538
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+ # if STANCE == False:
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3539
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+ # own['invert_type'] = "reg_back_invert_in"
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3540
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+ # skater.playAction("reg_back_invert_in", 10,30, layer=303, play_mode=0, speed=1)
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3541
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+ # deck.playAction("a_reg_back_invert_in", 10,30, layer=303, play_mode=0, speed=1)
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3542
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+ # trucks.playAction("a_reg_back_invert_in", 10,30, layer=303, play_mode=0, speed=1)
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3543
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+ # if STANCE == True:
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3544
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+ # own['invert_type'] = "fak_fr_invert"
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3545
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+ # skater.playAction("fak_fr_invert", 10,30, layer=303, play_mode=0, speed=1)
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3546
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+ # deck.playAction("a_fak_fr_invert", 10,30, layer=303, play_mode=0, speed=1)
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3547
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+ # trucks.playAction("a_fak_fr_invert", 10,30, layer=303, play_mode=0, speed=1)
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3546
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3548
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if invert_on == 0 and own['last_invert'] == True:
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3547
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3549
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#print("kill invert")
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3548
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3550
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own['last_invert_frame'] = frame
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3549
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3551
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cont.activate(own.actuators['invertOff_Sound'])
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3550
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3552
|
|
3551
|
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- killact(300)
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3552
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- killact(301)
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3553
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- killact(302)
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3554
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- killact(303)
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3555
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- killact(304)
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3556
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- killact(305)
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3557
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- killact(700)
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3558
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- killact(700)
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3559
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- killact(700)
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3560
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- killact(290)
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3561
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- killact(291)
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3562
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- killact(292)
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3563
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- if own['invert_type'] == "reg_back_invert_in":
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3564
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- skater.playAction("reg_back_invert_in", 20,0, layer=306, play_mode=0, speed=1)
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3565
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- deck.playAction("a_reg_back_invert_in", 20,0, layer=306, play_mode=0, speed=1)
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3566
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- trucks.playAction("a_reg_back_invert_in", 20,0, layer=306, play_mode=0, speed=1)
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3567
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- if own['invert_type'] == "fak_fr_invert":
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3568
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- skater.playAction("fak_fr_invert", 20,0, layer=306, play_mode=0, speed=1)
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3569
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- deck.playAction("a_fak_fr_invert", 20,0, layer=306, play_mode=0, speed=1)
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3570
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- trucks.playAction("a_fak_fr_invert", 20,0, layer=306, play_mode=0, speed=1)
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3553
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+ # killact(300)
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3554
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+ # killact(301)
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3555
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+ # killact(302)
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3556
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+ # killact(303)
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3557
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+ # killact(304)
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3558
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+ # killact(305)
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|
3559
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+ # killact(700)
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|
3560
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+ # killact(700)
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|
3561
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+ # killact(700)
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|
3562
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+ # killact(290)
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3563
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+ # killact(291)
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|
3564
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+ # killact(292)
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3565
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+ # if own['invert_type'] == "reg_back_invert_in":
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|
3566
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+ # skater.playAction("reg_back_invert_in", 20,0, layer=306, play_mode=0, speed=1)
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|
3567
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+ # deck.playAction("a_reg_back_invert_in", 20,0, layer=306, play_mode=0, speed=1)
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3568
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+ # trucks.playAction("a_reg_back_invert_in", 20,0, layer=306, play_mode=0, speed=1)
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3569
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+ # if own['invert_type'] == "fak_fr_invert":
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|
3570
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+ # skater.playAction("fak_fr_invert", 20,0, layer=306, play_mode=0, speed=1)
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|
3571
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+ # deck.playAction("a_fak_fr_invert", 20,0, layer=306, play_mode=0, speed=1)
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|
3572
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+ # trucks.playAction("a_fak_fr_invert", 20,0, layer=306, play_mode=0, speed=1)
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3571
|
3573
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if invert_on == 1:
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3572
|
3574
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if own['invert_type'] == "reg_back_invert_in":
|
3573
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- skater.playAction("reg_back_invert_in", 30,30, layer=290, play_mode=1, speed=1)
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3574
|
|
- deck.playAction("a_reg_back_invert_in", 30,30, layer=290, play_mode=1, speed=1)
|
3575
|
|
- trucks.playAction("a_reg_back_invert_in", 30,30, layer=290, play_mode=1, speed=1)
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|
3575
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+ own['requestAction'] = 'reg_back_invert'
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|
3576
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+ #skater.playAction("reg_back_invert_in", 30,30, layer=290, play_mode=1, speed=1)
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|
3577
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+ #deck.playAction("a_reg_back_invert_in", 30,30, layer=290, play_mode=1, speed=1)
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|
3578
|
+ #trucks.playAction("a_reg_back_invert_in", 30,30, layer=290, play_mode=1, speed=1)
|
3576
|
3579
|
|
3577
|
3580
|
if own['invert_type'] == "fak_fr_invert":
|
3578
|
|
- skater.playAction("fak_fr_invert", 30,30, layer=290, play_mode=1, speed=1)
|
3579
|
|
- deck.playAction("a_fak_fr_invert", 30,30, layer=290, play_mode=1, speed=1)
|
3580
|
|
- trucks.playAction("a_fak_fr_invert", 30,30, layer=290, play_mode=1, speed=1)
|
|
3581
|
+ own['requestAction'] = 'fak_fr_invert'
|
|
3582
|
+ #skater.playAction("fak_fr_invert", 30,30, layer=290, play_mode=1, speed=1)
|
|
3583
|
+ #deck.playAction("a_fak_fr_invert", 30,30, layer=290, play_mode=1, speed=1)
|
|
3584
|
+ #trucks.playAction("a_fak_fr_invert", 30,30, layer=290, play_mode=1, speed=1)
|
3581
|
3585
|
lif = own['last_invert_frame']
|
3582
|
3586
|
if frame - lif > 3 and invert_on == 0:
|
3583
|
3587
|
own['invert_type'] = None
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