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@@ -207,7 +207,7 @@ def main():
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207
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207
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#print("J grindvect: ", grindvect, "align: ", align)
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208
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208
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#z align
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209
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209
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#print("zalign")
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210
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- player.alignAxisToVect(grinder_vectz, 2, .2)
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210
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+ player.alignAxisToVect(grinder_vectz, 2, .25)
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211
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211
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212
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212
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if rot >= 0 and rot < 45:
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213
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213
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player.alignAxisToVect(grinder_vect, 0, align_strength)
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@@ -609,7 +609,7 @@ def main():
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609
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609
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grind_height_dif = (own.worldPosition[2] - nearestObject.worldPosition[2]) - .287
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610
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610
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#print(grind_height_dif)
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611
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611
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worldPos = own.worldPosition
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612
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- if grind_height_dif > -.02:#02:
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612
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+ if grind_height_dif > -.05:#02:
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613
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613
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#print("############################upping z")
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614
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614
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#own.worldPosition = [worldPos.x, worldPos.y, worldPos.z + .1]
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615
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615
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