shuvit 6 years ago
parent
commit
0bc25a7c43
2 changed files with 41 additions and 24 deletions
  1. 25
    12
      co_ActionState.py
  2. 16
    12
      walk.py

+ 25
- 12
co_ActionState.py
File diff suppressed because it is too large
View File


+ 16
- 12
walk.py View File

779
                 #killall()
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                 #killall()
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                 killact(3)
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                 killact(3)
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                 if STANCE == 0:
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                 if STANCE == 0:
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-                    skater.playAction("reg_sit", 1,65, layer=300, play_mode=0, speed=1)
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-                    deck.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
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-                    trucks.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
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+                    own['requestAction'] = 'reg_sit'
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+                    # skater.playAction("reg_sit", 1,65, layer=300, play_mode=0, speed=1)
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+                    # deck.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
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+                    # trucks.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
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                 elif STANCE == 1:
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                 elif STANCE == 1:
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-                    skater.playAction("fak_sit", 1,65, layer=300, play_mode=0, speed=1)
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-                    deck.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
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-                    trucks.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)                                         
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+                    own['requestAction'] = 'fak_sit'
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+                    # skater.playAction("fak_sit", 1,65, layer=300, play_mode=0, speed=1)
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+                    # deck.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
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+                    # trucks.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)                                         
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         except:
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         except:
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             pass    
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             pass    
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     if own['sit'] == 1:
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     if own['sit'] == 1:
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             sit_vect = r_ground.hitObject.getAxisVect( [0, 1, 0])
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             sit_vect = r_ground.hitObject.getAxisVect( [0, 1, 0])
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             if STANCE == 0:
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             if STANCE == 0:
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                 own.alignAxisToVect(-sit_vect, 0, .2)
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                 own.alignAxisToVect(-sit_vect, 0, .2)
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-                skater.playAction("reg_sit", 65,65, layer=299, play_mode=1, speed=1)
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-                deck.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
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-                trucks.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)                                 
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+                own['requestAction'] = 'reg_sit'
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+                # skater.playAction("reg_sit", 65,65, layer=299, play_mode=1, speed=1)
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+                # deck.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
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+                # trucks.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)                                 
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             elif STANCE == 1:
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             elif STANCE == 1:
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+                own['requestAction'] = 'fak_sit'
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                 own.alignAxisToVect(sit_vect, 0, .2) 
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                 own.alignAxisToVect(sit_vect, 0, .2) 
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-                skater.playAction("fak_sit", 65,65, layer=299, play_mode=1, speed=1)
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-                deck.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
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-                trucks.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)                    
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+                # skater.playAction("fak_sit", 65,65, layer=299, play_mode=1, speed=1)
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+                # deck.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
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+                # trucks.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)                    
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         except:
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         except:
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             pass    
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             pass    
808
 
812
 

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