|
@@ -421,7 +421,6 @@ def main():
|
421
|
421
|
requestAction = 'fak_ollie_south_out'
|
422
|
422
|
actionState = 'fak_ollie_south_out'
|
423
|
423
|
|
424
|
|
-
|
425
|
424
|
if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
|
426
|
425
|
requestAction = 'reg_nmanual_out'
|
427
|
426
|
if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
|
|
@@ -431,14 +430,6 @@ def main():
|
431
|
430
|
if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
|
432
|
431
|
requestAction = 'fak_nmanual_out'
|
433
|
432
|
|
434
|
|
-
|
435
|
|
-#'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out',
|
436
|
|
-
|
437
|
|
-#'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab',
|
438
|
|
-
|
439
|
|
-#'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab',
|
440
|
|
-
|
441
|
|
-
|
442
|
433
|
if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
|
443
|
434
|
requestAction = 'frontside_grab_out'
|
444
|
435
|
actionState = 'frontside_grab_out'
|
|
@@ -494,24 +485,17 @@ def main():
|
494
|
485
|
if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
|
495
|
486
|
requestAction = 'fak_walk_air_out'
|
496
|
487
|
actionState = 'fak_walk_air_out'
|
497
|
|
-
|
498
|
|
-
|
499
|
|
-
|
500
|
488
|
|
501
|
489
|
if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
|
502
|
490
|
requestAction = 'reg_land'
|
503
|
491
|
if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
|
504
|
492
|
requestAction = 'fak_land'
|
505
|
493
|
|
506
|
|
-
|
507
|
494
|
if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
|
508
|
495
|
requestAction = 'fak_land'
|
509
|
496
|
if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
|
510
|
497
|
requestAction = 'reg_land'
|
511
|
|
-
|
512
|
|
-
|
513
|
|
-
|
514
|
|
-
|
|
498
|
+
|
515
|
499
|
else:
|
516
|
500
|
print("action over written")
|
517
|
501
|
def updateAction(requestAction, actionState):
|
|
@@ -1267,11 +1251,7 @@ def main():
|
1267
|
1251
|
actionState = 'fak_nmanual_revert_cw'
|
1268
|
1252
|
skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
|
1269
|
1253
|
deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
|
1270
|
|
- trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
|
1271
|
|
-
|
1272
|
|
-
|
1273
|
|
-
|
1274
|
|
-
|
|
1254
|
+ trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
|
1275
|
1255
|
if requestAction == 'reg_nmanual_revert_ccw':
|
1276
|
1256
|
own['actionTimer'] = 21
|
1277
|
1257
|
own['actionState'] = 'reg_nmanual_revert_ccw'
|
|
@@ -1286,12 +1266,7 @@ def main():
|
1286
|
1266
|
actionState = 'reg_nmanual_revert_cw'
|
1287
|
1267
|
skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
|
1288
|
1268
|
deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
|
1289
|
|
- trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
|
1290
|
|
-
|
1291
|
|
-
|
1292
|
|
-
|
1293
|
|
-
|
1294
|
|
-
|
|
1269
|
+ trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
|
1295
|
1270
|
if requestAction == 'revert1':
|
1296
|
1271
|
own['actionTimer'] = 18
|
1297
|
1272
|
own['actionState'] = 'revert1'
|
|
@@ -1568,7 +1543,6 @@ def main():
|
1568
|
1543
|
deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
|
1569
|
1544
|
trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
|
1570
|
1545
|
|
1571
|
|
-
|
1572
|
1546
|
#reg_jump
|
1573
|
1547
|
if requestAction == 'reg_jump':
|
1574
|
1548
|
actionState = 'reg_jump'
|
|
@@ -1611,36 +1585,20 @@ def main():
|
1611
|
1585
|
deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1612
|
1586
|
trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
1613
|
1587
|
|
1614
|
|
-
|
1615
|
|
-
|
1616
|
1588
|
if requestAction == 'reg_offboard':
|
1617
|
1589
|
actionState = 'reg_offboard'
|
1618
|
|
-# skater.stopAction(loop_layer)
|
1619
|
|
-# deck.stopAction(loop_layer)
|
1620
|
|
-# trucks.stopAction(loop_layer)
|
1621
|
|
-# skater.stopAction(trans_layer)
|
1622
|
|
-# deck.stopAction(trans_layer)
|
1623
|
|
-# trucks.stopAction(trans_layer)
|
1624
|
1590
|
own['actionTimer'] = 40
|
1625
|
1591
|
skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
|
1626
|
1592
|
deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
|
1627
|
1593
|
trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
|
1628
|
1594
|
|
1629
|
1595
|
if requestAction == 'fak_offboard':
|
1630
|
|
- actionState = 'fak_offboard'
|
1631
|
|
-# skater.stopAction(loop_layer)
|
1632
|
|
-# deck.stopAction(loop_layer)
|
1633
|
|
-# trucks.stopAction(loop_layer)
|
1634
|
|
-# skater.stopAction(trans_layer)
|
1635
|
|
-# deck.stopAction(trans_layer)
|
1636
|
|
-# trucks.stopAction(trans_layer)
|
|
1596
|
+ actionState = 'fak_offboard'
|
1637
|
1597
|
own['actionTimer'] = 40
|
1638
|
1598
|
skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
|
1639
|
1599
|
deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
|
1640
|
1600
|
trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
|
1641
|
|
-
|
1642
|
|
-
|
1643
|
|
-
|
|
1601
|
+
|
1644
|
1602
|
if requestAction == 'reg_powerslide_out':
|
1645
|
1603
|
actionState = 'reg_powerslide_out'
|
1646
|
1604
|
own['actionTimer'] = 40
|
|
@@ -1810,10 +1768,7 @@ def main():
|
1810
|
1768
|
actionState = 'fak_air_tail to nmanual'
|
1811
|
1769
|
skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
|
1812
|
1770
|
deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
|
1813
|
|
- trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
|
1814
|
|
-
|
1815
|
|
-
|
1816
|
|
-
|
|
1771
|
+ trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
|
1817
|
1772
|
if requestAction == 'reg_sit_out':
|
1818
|
1773
|
own['actionTimer'] = 28
|
1819
|
1774
|
actionState = 'reg_sit_out'
|
|
@@ -1828,15 +1783,7 @@ def main():
|
1828
|
1783
|
skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
|
1829
|
1784
|
deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
|
1830
|
1785
|
trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
|
1831
|
|
-
|
1832
|
|
-
|
1833
|
|
-
|
1834
|
|
-
|
1835
|
|
-
|
1836
|
|
-
|
1837
|
|
-
|
1838
|
|
-
|
1839
|
|
-
|
|
1786
|
+
|
1840
|
1787
|
if requestAction == 'reg_ollie_north_out':
|
1841
|
1788
|
actionState = 'reg_ollie_north_out'
|
1842
|
1789
|
own['actionState'] = 'reg_ollie_north_out'
|
|
@@ -1887,8 +1834,6 @@ def main():
|
1887
|
1834
|
skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1888
|
1835
|
deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1889
|
1836
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1890
|
|
-
|
1891
|
|
-
|
1892
|
1837
|
if requestAction == 'fak_ollie_south_out':
|
1893
|
1838
|
actionState = 'fak_ollie_south_out'
|
1894
|
1839
|
own['actionState'] = 'fak_ollie_south_out'
|
|
@@ -1905,22 +1850,6 @@ def main():
|
1905
|
1850
|
skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1906
|
1851
|
deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1907
|
1852
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
1908
|
|
-
|
1909
|
|
-
|
1910
|
|
-
|
1911
|
|
-
|
1912
|
|
-
|
1913
|
|
-
|
1914
|
|
-
|
1915
|
|
-
|
1916
|
|
-
|
1917
|
|
-
|
1918
|
|
-
|
1919
|
|
-
|
1920
|
|
-
|
1921
|
|
-
|
1922
|
|
-
|
1923
|
|
-#'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab',
|
1924
|
1853
|
|
1925
|
1854
|
if requestAction == 'frontside_grab_out':
|
1926
|
1855
|
actionState = 'frontside_grab_out'
|
|
@@ -2119,8 +2048,6 @@ def main():
|
2119
|
2048
|
deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
2120
|
2049
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
|
2121
|
2050
|
|
2122
|
|
-
|
2123
|
|
-
|
2124
|
2051
|
if requestAction == 'reg_judo_out':
|
2125
|
2052
|
actionState = 'reg_judo_out'
|
2126
|
2053
|
own['actionState'] = 'reg_judo_out'
|
|
@@ -2154,10 +2081,6 @@ def main():
|
2154
|
2081
|
deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
2155
|
2082
|
trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
|
2156
|
2083
|
|
2157
|
|
-
|
2158
|
|
-
|
2159
|
|
-
|
2160
|
|
-
|
2161
|
2084
|
if requestAction == 'reg_walk_air_out':
|
2162
|
2085
|
actionState = 'reg_walk_air_out'
|
2163
|
2086
|
own['actionState'] = 'reg_walk_air_out'
|
|
@@ -2192,7 +2115,6 @@ def main():
|
2192
|
2115
|
deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
|
2193
|
2116
|
trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
|
2194
|
2117
|
|
2195
|
|
-
|
2196
|
2118
|
if requestAction == 'reg_air-walk_air':
|
2197
|
2119
|
actionState = 'reg_air-walk_air'
|
2198
|
2120
|
own['actionState'] = 'reg_air-walk_air'
|
|
@@ -2208,7 +2130,7 @@ def main():
|
2208
|
2130
|
else:
|
2209
|
2131
|
skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2210
|
2132
|
deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2211
|
|
- trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
|
2133
|
+ trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2212
|
2134
|
|
2213
|
2135
|
if requestAction == 'fak_air-walk_air':
|
2214
|
2136
|
actionState = 'fak_air-walk_air'
|
|
@@ -2225,8 +2147,7 @@ def main():
|
2225
|
2147
|
else:
|
2226
|
2148
|
skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2227
|
2149
|
deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2228
|
|
- trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2229
|
|
-
|
|
2150
|
+ trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
|
2230
|
2151
|
|
2231
|
2152
|
|
2232
|
2153
|
|
|
@@ -2629,11 +2550,6 @@ def main():
|
2629
|
2550
|
deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
|
2630
|
2551
|
trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
|
2631
|
2552
|
|
2632
|
|
-
|
2633
|
|
-
|
2634
|
|
-
|
2635
|
|
-
|
2636
|
|
-
|
2637
|
2553
|
#reg_manual
|
2638
|
2554
|
if requestAction == 'reg_manual':
|
2639
|
2555
|
actionState = 'reg_manual'
|
|
@@ -2673,7 +2589,6 @@ def main():
|
2673
|
2589
|
deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2674
|
2590
|
trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2675
|
2591
|
|
2676
|
|
-
|
2677
|
2592
|
#reg_nmanual
|
2678
|
2593
|
if requestAction == 'reg_nmanual':
|
2679
|
2594
|
actionState = 'reg_nmanual'
|
|
@@ -2713,7 +2628,6 @@ def main():
|
2713
|
2628
|
deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2714
|
2629
|
trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
2715
|
2630
|
|
2716
|
|
-
|
2717
|
2631
|
if requestAction == 'reg_air':
|
2718
|
2632
|
actionState = 'reg_air'
|
2719
|
2633
|
skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
|
|
@@ -2846,8 +2760,7 @@ def main():
|
2846
|
2760
|
skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2847
|
2761
|
deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2848
|
2762
|
trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
2849
|
|
-
|
2850
|
|
-
|
|
2763
|
+
|
2851
|
2764
|
if requestAction == 'reg_judo':
|
2852
|
2765
|
actionState = 'reg_judo'
|
2853
|
2766
|
if l_actionState != 'reg_judo':
|
|
@@ -2869,9 +2782,6 @@ def main():
|
2869
|
2782
|
deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
|
2870
|
2783
|
trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
|
2871
|
2784
|
|
2872
|
|
-
|
2873
|
|
-
|
2874
|
|
-
|
2875
|
2785
|
if requestAction == 'reg_ollie_north':
|
2876
|
2786
|
actionState = 'reg_ollie_north'
|
2877
|
2787
|
if l_actionState != 'reg_ollie_north':
|
|
@@ -2912,8 +2822,6 @@ def main():
|
2912
|
2822
|
skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2913
|
2823
|
deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2914
|
2824
|
trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
2915
|
|
-
|
2916
|
|
-
|
2917
|
2825
|
if requestAction == 'reg_noseg':
|
2918
|
2826
|
actionState = 'reg_noseg'
|
2919
|
2827
|
if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
|
|
@@ -3212,18 +3120,11 @@ def main():
|
3212
|
3120
|
trucks.stopAction(loop_layer)
|
3213
|
3121
|
skater.stopAction(flip_layer)
|
3214
|
3122
|
deck.stopAction(flip_layer)
|
3215
|
|
- trucks.stopAction(flip_layer)
|
3216
|
|
- # skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
3217
|
|
- # deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
3218
|
|
- # trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
3123
|
+ trucks.stopAction(flip_layer)
|
3219
|
3124
|
skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
|
3220
|
3125
|
deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
|
3221
|
3126
|
trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
|
3222
|
3127
|
else:
|
3223
|
|
- #pass
|
3224
|
|
- # skater.playAction("reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
|
3225
|
|
- # deck.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
|
3226
|
|
- # trucks.playAction("a_reg_noseg.002", 11,30, layer=loop_layer, play_mode=1, speed=.5)
|
3227
|
3128
|
skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
|
3228
|
3129
|
deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
|
3229
|
3130
|
trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
|
|
@@ -3238,18 +3139,11 @@ def main():
|
3238
|
3139
|
trucks.stopAction(flip_layer)
|
3239
|
3140
|
skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3240
|
3141
|
deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3241
|
|
- trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3242
|
|
- #skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3243
|
|
- #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3244
|
|
- #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
3142
|
+ trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3245
|
3143
|
else:
|
3246
|
|
- #pass
|
3247
|
3144
|
skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3248
|
3145
|
deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3249
|
|
- trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3250
|
|
- #skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3251
|
|
- #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3252
|
|
- #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
3146
|
+ trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3253
|
3147
|
|
3254
|
3148
|
if requestAction == 'reg_air_tail':
|
3255
|
3149
|
actionState = 'reg_air_tail'
|
|
@@ -3262,18 +3156,12 @@ def main():
|
3262
|
3156
|
trucks.stopAction(flip_layer)
|
3263
|
3157
|
skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3264
|
3158
|
deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3265
|
|
- trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3266
|
|
- #skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3267
|
|
- #deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3268
|
|
- #trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
3159
|
+ trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3269
|
3160
|
else:
|
3270
|
3161
|
#pass
|
3271
|
3162
|
skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3272
|
3163
|
deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3273
|
|
- trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3274
|
|
- #skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3275
|
|
- #deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3276
|
|
- #trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
|
3164
|
+ trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3277
|
3165
|
if requestAction == 'fak_air_tail':
|
3278
|
3166
|
actionState = 'fak_air_tail'
|
3279
|
3167
|
if l_actionState != 'fak_air_tail':
|
|
@@ -3285,18 +3173,11 @@ def main():
|
3285
|
3173
|
trucks.stopAction(flip_layer)
|
3286
|
3174
|
skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3287
|
3175
|
deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3288
|
|
- trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3289
|
|
- #skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3290
|
|
- #deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3291
|
|
- #trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
3176
|
+ trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
|
3292
|
3177
|
else:
|
3293
|
|
- #pass
|
3294
|
3178
|
skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3295
|
3179
|
deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3296
|
3180
|
trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
|
3297
|
|
- #skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3298
|
|
- #deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3299
|
|
- #trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
|
3300
|
3181
|
|
3301
|
3182
|
if requestAction == 'reg_stop':
|
3302
|
3183
|
actionState = 'reg_stop'
|
|
@@ -3319,7 +3200,6 @@ def main():
|
3319
|
3200
|
deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
|
3320
|
3201
|
trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
|
3321
|
3202
|
|
3322
|
|
-
|
3323
|
3203
|
if requestAction == 'reg_fp_rback':
|
3324
|
3204
|
actionState = 'reg_fp_rback'
|
3325
|
3205
|
if l_actionState != 'reg_fp_rback':
|
|
@@ -3339,8 +3219,8 @@ def main():
|
3339
|
3219
|
else:
|
3340
|
3220
|
skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
3341
|
3221
|
deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
3342
|
|
- trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
3343
|
|
-
|
|
3222
|
+ trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
|
3223
|
+
|
3344
|
3224
|
if requestAction == 'reg_back_invert':
|
3345
|
3225
|
actionState = 'reg_back_invert'
|
3346
|
3226
|
if l_actionState != 'reg_back_invert':
|
|
@@ -3362,11 +3242,8 @@ def main():
|
3362
|
3242
|
deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
|
3363
|
3243
|
trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
|
3364
|
3244
|
|
3365
|
|
-
|
3366
|
|
-
|
3367
|
3245
|
if requestAction == 'reg_hippy_in':
|
3368
|
3246
|
actionState = 'reg_hippy_in'
|
3369
|
|
- #own['actionTimer'] = 10
|
3370
|
3247
|
if l_actionState != 'reg_hippy_in':
|
3371
|
3248
|
skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3372
|
3249
|
deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -3377,7 +3254,6 @@ def main():
|
3377
|
3254
|
trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
|
3378
|
3255
|
if requestAction == 'fak_hippy_in':
|
3379
|
3256
|
actionState = 'fak_hippy_in'
|
3380
|
|
- #own['actionTimer'] = 10
|
3381
|
3257
|
if l_actionState != 'fak_hippy_in':
|
3382
|
3258
|
skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
3383
|
3259
|
deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -3409,9 +3285,7 @@ def main():
|
3409
|
3285
|
deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
|
3410
|
3286
|
trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
|
3411
|
3287
|
else:
|
3412
|
|
- #print("#####")
|
3413
|
3288
|
trans_playing = skater.isPlayingAction(trans_layer)
|
3414
|
|
- #if trans_playing == 1:
|
3415
|
3289
|
else:
|
3416
|
3290
|
skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
3417
|
3291
|
deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
|
@@ -3434,7 +3308,6 @@ def main():
|
3434
|
3308
|
else:
|
3435
|
3309
|
trans_playing = skater.isPlayingAction(trans_layer)
|
3436
|
3310
|
if trans_playing == 1:
|
3437
|
|
- #pass
|
3438
|
3311
|
skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
3439
|
3312
|
else:
|
3440
|
3313
|
skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
|
@@ -3461,8 +3334,6 @@ def main():
|
3461
|
3334
|
else:
|
3462
|
3335
|
trans_playing = skater.isPlayingAction(trans_layer)
|
3463
|
3336
|
else:
|
3464
|
|
- #if trans_playing == 1:
|
3465
|
|
- #pass
|
3466
|
3337
|
skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
3467
|
3338
|
|
3468
|
3339
|
|
|
@@ -3525,8 +3396,6 @@ def main():
|
3525
|
3396
|
skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
3526
|
3397
|
deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
3527
|
3398
|
trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
3528
|
|
-
|
3529
|
|
-
|
3530
|
3399
|
if requestAction == 'fak_idle1':
|
3531
|
3400
|
actionState = 'fak_idle1'
|
3532
|
3401
|
skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
|
|
@@ -3673,14 +3542,12 @@ def main():
|
3673
|
3542
|
if l_requestAction != 'fak_walkFast':
|
3674
|
3543
|
if l_requestAction == 'fak_walk':
|
3675
|
3544
|
cur_frame = skater.getActionFrame(loop_layer)
|
3676
|
|
- #actionState = 'fak_walkFast'
|
3677
|
3545
|
skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
|
3678
|
3546
|
deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
|
3679
|
3547
|
trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
|
3680
|
3548
|
skater.setActionFrame(cur_frame, loop_layer)
|
3681
|
3549
|
deck.setActionFrame(cur_frame, loop_layer)
|
3682
|
3550
|
trucks.setActionFrame(cur_frame, loop_layer)
|
3683
|
|
- #pass
|
3684
|
3551
|
#loop
|
3685
|
3552
|
else:
|
3686
|
3553
|
skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
|
|
@@ -3703,7 +3570,6 @@ def main():
|
3703
|
3570
|
|
3704
|
3571
|
if requestAction == 'reg_dropin_pos':
|
3705
|
3572
|
actionState = 'reg_dropin_pos'
|
3706
|
|
- #own['actionTimer'] = 10
|
3707
|
3573
|
if l_actionState != 'reg_dropin_pos':
|
3708
|
3574
|
skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
|
3709
|
3575
|
deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -3716,7 +3582,6 @@ def main():
|
3716
|
3582
|
|
3717
|
3583
|
if requestAction == 'fak_dropin_pos':
|
3718
|
3584
|
actionState = 'fak_dropin_pos'
|
3719
|
|
- #own['actionTimer'] = 10
|
3720
|
3585
|
if l_actionState != 'fak_dropin_pos':
|
3721
|
3586
|
skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
|
3722
|
3587
|
deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
|
|
@@ -3728,7 +3593,6 @@ def main():
|
3728
|
3593
|
|
3729
|
3594
|
if requestAction == 'reg_sit':
|
3730
|
3595
|
actionState = 'reg_sit'
|
3731
|
|
- #own['actionTimer'] = 30
|
3732
|
3596
|
if l_actionState != 'reg_sit':
|
3733
|
3597
|
skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
|
3734
|
3598
|
deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -3740,7 +3604,6 @@ def main():
|
3740
|
3604
|
|
3741
|
3605
|
if requestAction == 'fak_sit':
|
3742
|
3606
|
actionState = 'fak_sit'
|
3743
|
|
- #own['actionTimer'] = 30
|
3744
|
3607
|
if l_actionState != 'fak_sit':
|
3745
|
3608
|
skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
|
3746
|
3609
|
deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -3752,7 +3615,6 @@ def main():
|
3752
|
3615
|
|
3753
|
3616
|
if requestAction == 'reg_walk_air':
|
3754
|
3617
|
actionState = 'reg_walk_air'
|
3755
|
|
- #own['actionTimer'] = 30
|
3756
|
3618
|
if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
|
3757
|
3619
|
skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
3758
|
3620
|
deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -3763,7 +3625,6 @@ def main():
|
3763
|
3625
|
trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
|
3764
|
3626
|
if requestAction == 'fak_walk_air':
|
3765
|
3627
|
actionState = 'fak_walk_air'
|
3766
|
|
- #own['actionTimer'] = 30
|
3767
|
3628
|
if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
|
3768
|
3629
|
skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
3769
|
3630
|
deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
@@ -3771,17 +3632,12 @@ def main():
|
3771
|
3632
|
else:
|
3772
|
3633
|
skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
|
3773
|
3634
|
deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
|
3774
|
|
- trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
|
3775
|
|
-
|
|
3635
|
+ trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
|
3776
|
3636
|
own['actionState'] = actionState
|
3777
|
3637
|
else:
|
3778
|
3638
|
pass
|
3779
|
3639
|
own['actionState'] = actionState
|
3780
|
3640
|
return actionState
|
3781
|
|
-
|
3782
|
|
- #if (own['actionState'] == 'reg_dropin' and own['requestAction'] == 'reg_roll':
|
3783
|
|
- #own['requestAction'] = 'reg_dropin'
|
3784
|
|
-
|
3785
|
3641
|
|
3786
|
3642
|
l_playing = skater.isPlayingAction(loop_layer)
|
3787
|
3643
|
t_playing = skater.isPlayingAction(trans_layer)
|